Every death costs you a heart. Every kill takes one from someone else. Run out and you're locked out — so play like it matters.
Player counts are live. Copy an IP and you're in.
Java Edition. That's the only requirement.
You spawn with a set number of hearts. Lose a fight and one of them goes to whoever killed you. Win, and you take one of theirs.
Hit zero and you're locked out of the server. Getting back in means someone gives you a heart, or you pull one from the Stealzer Crate — the only crate that drops them, at a 7.0% chance per open.
See the Stealzer CrateSeason changes and store news.
Chat straight out of the game, and who's on.
Connecting…
Things that make this different from a vanilla world.
These don't exist in vanilla Minecraft. They come out of the crates at spawn.
What each server is, how it plays, and screenshots of the world you'll drop into.
See the servers ›Portable anvil, smithing table and ender chest, repairs on the spot, and your own tag in chat.
From $5.00 ›Five crates, every drop and its real percentage listed before you spend a penny.
From $0.50 ›Everything else is on the ranks and keys pages.
Each key opens its matching crate at spawn. Walk up, right-click, and watch it roll.
Every crate's drop chances come straight from the server config and are printed on the key's page. You know what you're rolling on before you pay.
Card details never touch this site. You get an order reference on screen the moment you pay — keep it, it's how we match your payment to your account.
Rank perks are convenience — portable workstations and repairs. Nothing sold here is unobtainable by playing normally.
Real screenshots, straight from the server. Click one to enlarge.